Once the project is created use the TextMesh Pro tooling to create a Font Asset.Create a new project using that version (if asked during project creation whether you want to include TextMesh Pro, say yes). ![]() ![]() Download the Unity Editor and install the specific version of the Unity Engine that the game uses.But in later versions (2018+) it is fairly simple. There's no one size fits all here, because how to do this differs based on what version of TextMesh Pro is used and what version of the Unity Engine is used. The Asset Bundle should be generated using the same version of the Unity Engine as the game uses.The Font Asset should be generated using the same version of TextMesh Pro that the game uses.This task involved generating a Font Asset and putting it into an Asset Bundle.
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